epiclilg

Slowstory Sunday 1:Test

epiclilg:

I should start by saying that my workflow in making this game involves me working in small intervals and taking long breaks so updates don’t happen frequently. I tried to fix this with Screenshot Saturday but that involves me actually making changes that people can actually see(coding changes and re writes can’t be shown).

I made this for the purpose of updating the small number of people “watching” this game and to actually push me to make more updates, so this is like a pilot, testing the water if you may.

These wont be that long but some feedback would help.

Fun fact: I was supposed to make this earlier after I added some object pooling however I encountered a game crashing bug, and it is persistent.

The bug involves instantiating a prefab and the issue is that I can’t access a certain transform without Unity crashing on me.

In unrelated news: Also I made a game for a game jam(my first one :D) Smooth Lounge

(it is basically a walking simulator)

Mirrored on IndieDB

Slowstory Sunday 1:Test

I should start by saying that my workflow in making this game involves me working in small intervals and taking long breaks so updates don’t happen frequently. I tried to fix this with Screenshot Saturday but that involves me actually making changes that people can actually see(coding changes and re writes can’t be shown).

I made this for the purpose of updating the small number of people “watching” this game and to actually push me to make more updates, so this is like a pilot, testing the water if you may.

These wont be that long but some feedback would help.

Fun fact: I was supposed to make this earlier after I added some object pooling however I encountered a game crashing bug, and it is persistent.

The bug involves instantiating a prefab and the issue is that I can’t access a certain transform without Unity crashing on me.

In unrelated news: Also I made a game for a game jam(my first one :D) Smooth Lounge

(it is basically a walking simulator)

Mirrored on IndieDB

Possible games/public builds

Let’s start this out with, don’t have any expectations.

Now onto the news. I may have plans to make a build for some games I plan to make and then post them on this site(game jolt and indieDB) for some feedback(because feedback is good for someone who has never really made a game).

"That’s a lot a plans?" You may or may not ask. Well yes it is hypothetical question that is more than enough plans.

Anyway, by plans I mean that I haven’t start anything/still working on at a ‘snail covered in molasses’ pace(because I haven’t developed a way to work efficient,fast or at all really).

I may have stopped developing to write some story for the maybe game/games, and also a separate story for the builds to test the concepts I have(I need to test them out and to see if they mesh together well).

So as anyone who has to make a concept build I may have to use other people’s assets, like people for example(and my own shitty programmer art) to actually make it quickly.

AND IF I may, possibly make this then I warn you it will not look good, or be a final representation of anything.

See/write you in the next post.